Quest Ladder
TeachFORGE.ai
Quest Ladder / Step settings
Step settings
What one node on the canvas decides.
A step a learner has already mastered should not be the same step.
The fields
Double-clicking a node opens its settings.
| Field | What it does |
|---|---|
| Step label | What this step is called on the canvas and to a learner. |
| Pass score % | What counts as passing this step in this visit. |
| Questions per step | How many questions from this type a learner meets. |
| Predictive prompt for this step | The question a learner is asked to predict before starting, when predictive pre-steps are on. |
| If this student already mastered this type | See below. |
The learner who already knows it
The last field is the one worth understanding, because it is what stops a ladder wasting a strong learner's time.
- Follow Skill status (skip if current, review if due) — the platform's own judgement. A learner whose knowledge of this type is current skips the step; one whose memory check is due gets a review instead of a full visit.
- Always serve a full visit — everybody does the step, whatever they have done before.
Follow Skill status is the right default, and it is the reason to set up a mastery gate and a repetition schedule on your types. Without them there is no skill status to follow and every learner does everything.
Always serve a full visit belongs where the practice itself is the point — a warm-up, a fluency drill, an exam rehearsal — rather than where the knowledge is being established.
Pass score, and what it is not
Pass score % is about this visit: did they do well enough, now, to move on. It is not the same as having learned the topic, which is what the mastery gate decides across every ladder.
A learner can pass a step and not be marked as having mastered the type, and that is the system working: one good answer with two hints moves you forward without proving anything durable.
How many questions
Questions per step set here is the ladder's own figure. A delivery can override it — that is the dose — so this is the sensible default rather than a fixed rule.
Two or three is usually right. One is a coin flip on a multiple-choice type; six turns a five-step ladder into thirty questions, which is a lesson rather than a check.