Quest Ladder
TeachFORGE.ai
Quest Ladder / Path settings
Path settings: gate modes, thresholds and if-not-ready
The rules for moving from one step to the next, and for the learner who cannot.
What happens when they are not ready is the real design.
Gate mode
Clicking a path opens Path settings. Gate mode decides how readiness is judged.
| Mode | Judges on |
|---|---|
| Dual | Two bars independently: the Mastery threshold (%) and the Calibration threshold (%). Both must be met. |
| Composite | One combined figure against the Composite threshold (%). |
Dual is stricter and more informative: a learner who scores well but whose confidence is badly calibrated is held, and that is usually the right call because miscalibration is what produces confident mistakes later. Composite suits paths where the two trade off sensibly against each other.
The frustration limit
Frustration limit is a count of failed attempts, shown as {{count}} failed attempts. It is the point at which the platform stops letting a learner grind at a step that is not working.
If not ready is what happens then, and it is the most consequential setting on this panel.
| Option | The learner |
|---|---|
| Active learning, then retry | Gets a learning block and then another go. The usual choice. |
| Replay this step | Simply tries again. |
| Drop to an easier path | Is routed somewhere more appropriate. |
| Send back one step (demote) | Goes back, because the gap is upstream. |
| Offer rest — come back later | Is allowed to stop. Sometimes the honest answer. |
Replay is the default-feeling choice and rarely the best one. A learner who has failed three times does not need a fourth identical attempt; they need something to change. Active learning then retry is the setting that makes a ladder feel like teaching.
Ordering and joining
- Dependency weight (1–5) — how strongly this path matters when the engine chooses a route.
- Path order (from source) — which outgoing path is preferred when several leave one step.
- Entry priority (multi-start) — which starting point a learner meets first when the ladder has several.
- Join mode — Require all incoming paths (AND), or Any one incoming path (OR).
AND is right where a step genuinely needs both prior ideas; OR is right where either route prepares a learner adequately. Choosing AND everywhere produces a ladder almost nobody finishes.
Defaults and customisation
Paths load their settings from the ladder's subject and the panel says so: loaded from the ladder subject by default, change freely. A path you have altered is marked as customised, and there are controls to edit or reset the defaults, and to apply a profile to every path at once.
The in-app engine guide explains how the gate modes interact with the three tiers of defaults — platform, subject, then path — and is the right read before you tune thresholds by hand.