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Design quests that show the climb

A format for progressive, teacher-controlled quests — where retrieval, reflection, and routing are designed in, not bolted on.

Authoring your own quests is included on Quest and Academy. Built-in content is open on every plan; community content is included on Standard and above.

One ladder, any size

Each ladder step references a question type — not a single fixed question. Runtime draws from the type's published pool, so the same ladder stays fresh across attempts.

Steps reference types; types hold pools of instances; ladders scale from a few steps to hundreds.

Active learning blocks

After each answer, Quest Ladder can run a short post-question sequence — not more content, but structured retrieval and reflection chosen for how the learner responded.

Elaborative flip

Four-option single choice: after a correct answer, the student picks which principle makes it right, then sees feedback on the underlying rule.

Composes into question types that declare the matching active-learning families.

Generation cloze

Four-option single choice: the student picks which option completes the key idea, then sees why the correct option fits.

Composes into question types that declare the matching active-learning families.

Self-explanation

Four-option single choice: shows a worked example first, then the student picks the best explanation from four options and sees why.

Composes into question types that declare the matching active-learning families.

Free recall

Four-option single choice: the student picks the best recall statement from four options before seeing the explanation.

Composes into question types that declare the matching active-learning families.

Error analysis

Four-option single choice (wrong answers only): pick one of four explanations for why the trap seemed right, then see the correction.

Composes into question types that declare the matching active-learning families.

Spaced reconstruction

Four-option single choice: pick the best reconstruction from four options, then see the canonical form in the reveal.

Composes into question types that declare the matching active-learning families.

Learn more

Read-only Learn more panel — rich blocks teaching the general method with a different example than the question. No student answer. At most one per question type.

Composes into question types that declare the matching active-learning families.

Mnemonic hook

Read-only memory hook — use only domain-canonical mnemonics you author. No student answer.

Composes into question types that declare the matching active-learning families.

When each block fires

Outcome and confidence together route learners into different pedagogy sequences — secure mastery, fragile luck, confident errors, or honest uncertainty.

  • SecureCorrect with high confidence — reinforce and move on.
  • IllusionIncorrect with high confidence — confront the misconception.
  • FragileCorrect with low confidence — consolidate understanding.
  • BlindspotIncorrect with low confidence — scaffold step by step.

What a quest measures

Quest Ladder combines accuracy, confidence, timing, and hint use — described qualitatively so teachers can interpret evidence, not just a single number.

Accuracy & mastery

Whether the answer was correct, and how recent attempts build a picture of durable understanding over time.

Confidence & calibration

How sure the learner felt before feedback — revealing lucky guesses, fragile knowledge, and honest uncertainty.

Timing & pressure

How long each question took — optional timers and bands help distinguish fluent recall from slow struggle.

Hint use

Whether hints were needed — supporting learning while keeping evidence about independent retrieval.

Design approaches you compose

Build different quest experiences from the same building blocks — settings and ladder design, not separate products.

Active learning

Post-question pedagogy blocks and exit routing — the default Quest Ladder experience after every answer.

Active learning blocks · exit routing · confidence step

Exam-style

Whole-ladder timing, withheld solutions until the end, and minimal mid-question remediation.

Ladder timer · show_solution_after · reduced AL routing

Diagnostic

Broad type coverage with lower pass bars — mastery evidence reveals gaps before remediation.

Many steps · mastery gates · analytics rollups

Sprint

Tight per-question timers and timing bands that reward correct answers under pressure.

max_seconds · timing bands · no_time_pressure off

Ready to design your first quest?

Upgrade to Quest or Academy to author question types, assemble ladders, and track progress.

Everyone can try sample quests and use built-in content on any plan.