Quest Ladder
TeachFORGE.ai
Quest Ladder / Ladder options
Ladder options: retries, solutions, repeats and grading
The switches that shape every step at once.
A ladder runs out of questions eventually. Decide now what happens then.
The three you meet first
- Allow retry on failed steps — whether a learner who fails can try again at all.
- Show solution after attempt — whether the worked solution appears once they have answered.
- Shuffle questions within each step — set when the ladder was created.
Showing the solution is right for learning and wrong for an exam rehearsal, which is one of the things a delivery mode overrides rather than you rebuilding the ladder.
When the questions run out
Three settings under Ladder options (advanced) deal with a real and under-anticipated problem: a class working hard through a ladder will exhaust a question type's pool.
| Setting | Effect |
|---|---|
| Avoid repeating questions across sessions for the same student | A learner does not meet the same instance twice, across visits. |
| If no new questions remain, allow repeats | When the pool is exhausted, fall back to repeats rather than stopping. |
| Notify me when the pool is exhausted | Tells you it has happened. |
Turn the notification on. Without it, the first sign that a pool has run dry is a learner reporting they have seen this question before — which reads as a platform fault and is actually a signal to generate more instances, or to make the type fully parametric so it never runs out.
Ladder grading policy
Ladder grading policy chooses which score components count, and the panel is precise about what it is: the question type defines what each factor is worth, and these toggles decide whether it applies at all. Setting it here overrides the platform defaults for every step on this ladder.
The panel gives its own worked example: turning off speed bands keeps hint penalties and active-learning adjustments. So the components are independent, and you can remove time pressure without removing everything else.
Set it before you share the link. Markers see these terms as read-only facts, so changing the policy part-way through means two cohorts were graded differently under the same ladder.
Pacing
Session goal (questions) shows a pacing bar on the student player, which helps a learner judge how much is left. It is optional and worth setting on a long ladder.
No time pressure hides the timers and scores without time bands, for the ladders where thinking time should not cost marks.