Quest Ladder
TeachFORGE.ai
Quest Ladder / Active learning mode
Active learning mode
Everything you built into the ladder, working as designed, with a deadline.
The default, and usually the right one.
What it does
Active learning is described in one line: the ladder exactly as it is, with a due date. Nothing is stripped out and nothing is added.
That means the learner gets hints, the solution after an attempt if you allowed it, the exit routing you designed, confidence ratings if the ladder asks for them, remediation when they struggle, and skipping when they already know something.
It requires a linked ladder, which is the one field the create page marks as needed for this mode.
When to use it
This is the mode for teaching rather than measuring: homework, consolidation, revision that should adapt, anything where a learner who is stuck should get help rather than a mark.
It is also the mode that makes the rest of the Quest Ladder worth building. The mastery gates, repetition schedules, exit routing and learning blocks you set up on your types only do their full job here — an exam deliberately turns most of them off.
Dates and lateness
The Due date and the late policy do the work of a deadline. Lock at due date closes it; Accept late (flagged) lets a learner finish while marking the attempt as late in the results.
Accept late is usually the better setting for active learning. The point is that they learn the topic, and a locked deadline turns a learner who was ill into one with a gap. The flag preserves the information without preventing the learning.
How much of it
The dose card decides how many question types each learner meets at each step, and how many questions from each. Leaving both blank uses what the ladder itself says, which is the right starting point.
Reducing the dose is how the same ladder becomes a twenty-minute piece of homework rather than an hour's. See How much of the ladder to serve.