Quest Ladder
TeachFORGE.ai
Quest Ladder / Assignment mode
Assignment mode and the paper
When everybody should answer the same questions, marked the same way.
A paper, not a path.
What it does
Assignment turns the ladder's steps into a set paper, and you choose how many of each. The adaptivity goes: every learner meets the same set, in the same order.
That is the trade. You lose the routing and the skipping; you gain comparability, which is what you need when the results have to mean the same thing for everyone.
The Paper panel
For assignment and exam deliveries a Paper panel appears. It has two tabs: Questions, for picking specific generated instances, and Question types, for letting the platform pick from a type.
- Filters narrow a long list: a search box, Topic / subject, Difficulty and Tags.
- Marks sets what each item on the paper is worth.
- Add to paper and Remove build it up.
Picking specific questions means every learner sees identical numbers, which is right for a shared mark scheme and wrong when they are sitting next to each other. Picking types keeps the parametric variation, so two learners get the same question with different values.
Marks on the paper
The marks you set here are the paper's own weighting, on top of what each question type is worth. It is how one paper can make the hard question count for more without editing the type that generates it.
Set them deliberately and check the total. A paper where the weighting was left at its defaults usually gives equal credit to a one-line recall question and a five-step problem.
Assignment or active learning?
| Assignment | Active learning | |
|---|---|---|
| Everyone gets | The same paper | A path suited to them |
| Hints and solutions | As you set them | Full, as designed |
| Comparable results | Yes | Not directly — learners did different work |
| Good for | Coursework, a shared mark scheme, moderation | Learning the topic |