Quest Ladder
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Quest Ladder / Insert a ladder
Insert a ladder: copy in, or link as a block
Build a foundation sequence once and use it in every ladder that needs it.
Copy it and it is yours. Link it and it stays theirs.
Two ways to bring one in
Insert ladder puts an existing ladder inside the one you are building. There are two modes and the difference matters.
| Copy content in | Linked ladder (a block) | |
|---|---|---|
| What arrives | Its steps, expanded onto your canvas | One sealed block |
| Can you edit it | Yes — it is yours now | No — it is sealed |
| When the source changes | Nothing happens | An update becomes available |
Copying it in
Expanding a ladder gives you its steps as ordinary nodes on your canvas. From that moment they are your steps: you can retune the thresholds, remove one, insert something between two of them.
Use this when the sequence is a starting point rather than a standard — when you expect to adapt it to this particular class.
Linking it as a block
A linked block appears as one node marked Sealed. You cannot edit what is inside it; you wire it up through its Inlets and Outlets, which are the points where your paths connect to it.
When the source ladder changes, the block reports an update is available. Update from source refreshes this one; Update all blocks refreshes every one in the ladder.
After an update the wiring can be stale, and the builder says so: it names how many paths need rewiring and highlights them in red. Fix those before publishing — a red path is a route a learner cannot take.
Which to use
Link it when the sequence is a shared standard that should stay the same everywhere: a departmental foundation unit, a safety induction, the prerequisites everyone agrees on. One improvement then reaches every ladder that uses it.
Copy it when you are going to change it. A linked block you keep wanting to edit is a copy that has not admitted it yet.