Quest Ladder
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Quest Ladder / Delivery links
Links, classes, due dates and late policy
Getting a delivery to the right people, and deciding what a missed deadline means.
A link works for anyone. A class link works for someone.
The links
| Link | For |
|---|---|
| Delivery token | The identifier, when something asks for it. |
| Direct delivery link | The delivery at its own address. Anyone with it can play. |
| Student home (class token entry) | Where a learner arrives and enters their own class token. |
| Parent / shareable results link | A read-only view of results, off by default. |
The parent link is enabled by a switch — Enable shareable parent results link — and is worth understanding before you turn it on: it makes results visible to anyone holding the link, which is the point and also the risk.
Assigning it to classes
The Classes list attaches the delivery to one or more of your classes. Doing so is what turns aggregate numbers into per-learner records: who started, who finished, and who needs attention.
Without a class it still works. The create page says so: with no classes the delivery works by link, and you can add a class later to see who played. The results then show anonymous link plays, counted in the totals and never listed as people.
A delivery attached to a class does not stop a link working. If you need the work attributed, the mechanism is a personal link per learner, not the delivery link itself.
Due dates and lateness
- Lock at due date — no submissions after the deadline.
- Accept late (flagged) — learners can still finish, and the attempt is marked late in the results.
Flagged-late keeps the information without preventing the learning, which suits homework. Locking suits anything where the deadline is the point.
Showcase sample
A Showcase sample switch marks a delivery as an example for the public try page. It is available to administrators and is not part of ordinary classroom use — a delivery holding real class work should never be one.